3D-Brush 2 is now available for download and purchase

Released on: October 2, 2007, 12:09 pm

Press Release Author: PILGWAY

Industry: Software

Press Release Summary: Texturing 3D-models with layers, sculpting, painting with
color, specular, bump.

Press Release Body: Features of the program:

1) At input you provide an OBJ file of 1-100 thousand polygons, preferrably with
UV-mapping in place, at output you get either an object of 1-10 million polygons or
textures of normals, displacement, color, transparency and specular. Maximal texture
size is 4096 per 4096. Fully seamless texturing provided!
2) Possibility to draw relief detailing, color, specular and transparency on model\'s
surface.
3) All you previously did in 2D now can be done in 3D - editing with layers, cloning
surface areas, image transforming on surface, Copy/Paste, filling sealed areas,
gradient filling, filling area inside contour, darkening, lightening, smoothening,
sharping and so on.
4) Small geometry details get automatically added onto normal map, while large ones
modify the geometry. As a result, the object of 40 to 80 thousand polygons displayed
on screen looks as of 5 to 10 million polygons owing to detailed normal map.
5) Normal map gets instantly formed, so you can view the object in low-polygonal
mode and straight away see how it is going to look in your game or scene. This is
particularly important for developing games.
6) You can easily add details, applied along a spline, such as chains, bandages,
fringe, zipper. Details can be imported as from 3D objects, so as from images.
7) Pens you draw with contain plenty of channels - depth, color, specular, eraser
mask. This allows to considerably speed up the object detailing as you can both
apply relief detailing and draw with color.
8) Although 3D-Brush is more oriented for small detailing, it allows for global
object modification, sculpting too. You can easily bend a hand or a finger, enlarge
the head, change object proportions or posture.
9) You can fix several points on the object\'s surface and pull one of them to see
the object smoothly deforming. For example, you can easily create a smile or enlarge
the object\'s ear by simply pulling it having fixed the head.
10) You can easily scribe text any way you like, even wrap the text around the object.
11) Closed-up areas can be filled with fractals and materials which contain depth,
color and specular. The material can be applied not only from camera, but also with
use of cubic mapping.
12) You can transfer details onto the object straight from a photo.
13) You can draw not only with a pen, but also with a contour, square, line linking
two dots or a spline curve. This allows drawing not only soft organic forms, but
also even, strict \'man-made\' forms.
14) Working in 3D-Brush you can edit texture or current projection in the external
graphics editor, and this works with layers in place! For example, you can add a
layer in Adobe Photoshop and it will get automatically transferred into 3D-Brush.
15) Virtually all can be edited in external 2D editor - pens, current selected area,
clipboard contents, while preserving channels of depth, color, specular.
16) Exporting textures and 32-bit displacement.
17) Automatic generation of UV

Web Site: http://www.3d-brush.com

Contact Details: Address: Vilyamsa 9, k.3, kv.47, Kiev
Ukraine

Phone Number: +380663576886
Email: popelnukh2@gmail.com

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